By: Jeff Cater
Fenix Furia is a speedy platformer developed by the crew over at Green Lava Games. In it, you control a small but quick orange ball-of-hate named Fenix. His home world has been destroyed by mysterious blue cubes, and the only way to avenge his planet is to follow their dangerous, trap-ridden trail.
Fenix Furia is a damn good example of how responsive a platform game should be. While using the left stick for movement can feel a tad inaccurate or overresponsive, using the d-pad should rectify that feeling for you.
You also can fly Flappy Bird-style by pressing and mashing the “X” button, as well as execute a blindingly fast dash move with the circle. Overall, Fenix Furia is extremely easy to pick up and play, but as many of these platformer games go, it’s difficult to master.
The stage design varies itself well, considering the game has 200 levels split over 20 stages. The environmental effects of the game, such as flaming walls, aren’t immediately apparent when you’ve got your eyes set on the end of the stage, but your peripherals will soon be finely trained to pick up on crucial hazards.
Animations of Fenix and the various hazards are a touch limited, but everything is moving so fast that it’s pretty hard to notice. The color palette is astounding as well, as the game makes use of nice vibrant greens and deep purples.
Meanwhile, the soundtrack is great in short bursts, which is exactly how this game is generally played, so you’ll only find the music particularly grating if you just keep failing at the same level. Otherwise, the soundscape is pretty barren; you’ve got music and stage-completion noises, and that’s about it.
Upon first picking up the game and giving it a shot, I completed the first few levels “quickly” before I noticed that each stage has a “par” time. “Oh shit…” I thought to myself, as flashbacks of Super Meat Boy filled my mind.
The basic concept of the game is to get from Point A to Point B in as little time as possible. There are also hidden cookies in each level that give you that mental debate of, “Do I want to smash this par time to bits? Or do I want to focus on collecting cookies to unlock levels?” This basically creates two game modes in one, as replaying a level for the completion of either objective is fun and fast-paced.
Part of the beauty of Fenix Furia is the semi-forgiving difficulty of the game. Yes, you’ll die in one hit and have to restart the level, but the stage immediately resets itself, letting you just keep trying with no delay.
So whether you get taken out by a bouncing blob or squished by a falling platform, your next attempt is literally a split-second away. This also encourages players that might not be phenomenal at the game to keep plugging away until they achieve victory.
There’s also an additional multiplayer mode (same couch), where two players can compete for completion times and bragging rights. One player plays as Fenix while the other plays as Undead Fenix, who is presumably just as pissed off as Fenix is that his world has been destroyed.
I’ve said it before; there are a lot of damn platforming games out there. Sticking your head above the crowd isn’t the easiest thing in this crowded market, but Fenix Furia injects the right amount of action with slick stage design to bring us a platformer that’s truly a cut above.