By: Jeff Cater
Battle Worlds: Kronus is a turn-based strategy game for the PlayStation 4 and Xbox One consoles. While any old school war gamers eyes will light up once they see BWK in action, is this a game that anyone can just jump into?
The short answer is “no.” There is A LOT going on at any given point in BWK, and it’s truly a lot to take in. Using the left stick to highlight units, pressing “X” to select them, and then “X” to give basic orders sounds easy enough. It’s not the controls that make the game truly difficult, however, it’s just the way they engineered the game.
Unit detail in BWK is pretty rich, and it’s very fun to zoom in as close as you can to make out the finer details in the vehicles and environments. Meanwhile, zooming out displays a basic map with icons that designate unit/land types in small hexes.
As I noted above, any war gamer will likely froth at the mouth upon laying eyes on the layout. Any non-wargamer might get a tad overwhelmed. The sound design is pretty basic and really nothing to sleight or praise.
Battle Worlds: Kronus definitely isn’t for everyone. It pretty much says so right in the tutorial of the game. There’s also no difficulty selection anywhere in the game options, so if you get your ass kicked right off the bat then there’s no other recourse other than just trying again.
Sometimes this approach isn’t terrible, as it produces a great feeling for the gamer when they do manage to beat a more challenging level. But for anyone trying to ease in on the war gaming crowd, Battle Worlds: Kronus definitely isn’t for you. The motto of the game is pretty much “Git Gud, or else.”
As you try to take over and destroy enemy bases (and that’s basically every level of the game), the AI will often lay out completely superior lines of defense, making the game not exactly impossible, but it’ll definitely make you regret not being born a computer. All too often you’ll have what you consider to be a decent offensive force looming in, only to be dissected by perfectly positioned AI.
There aren’t too many terrible or great things to say about Battle Worlds: Kronus, other than the developer made a game for 50-year-old children with no way to really introduce a new generation to this type of gameplay.
Maybe a difficulty option wouldn’t have been a bad idea. Some games are meant to be difficult, sure, but a game in a genre that isn’t exactly popular, especially on consoles, should have maybe at least tried to get some more people into the game.