By: Brian Gunn
Trillion: God of Destruction is a bit of an oddball game. Blending visual novels, management sims and roguelike combat sounds like something that could be great or totally fall apart. Sadly, it is mostly the latter.
Much of your time will be spent in the visual novel and management interfaces, where the game handles fine. There are perhaps a few too many menus that could’ve been consolidated, but it’s a minor issue.
Unfortunately, the roguelike battle segments can often be a chore to control. For example, in order to move diagonally, you have to orient the camera at a 45-degree angle and then move forward. Some actions, like the ability menu, are bound to woefully odd buttons.
As with the controls, the visuals are at their strongest in the non-combat phases. Character designs are a bit on the pandering and over-designed side but in a unique enough style to remain mostly appealing. Fans of Disgaea‘s art-style will feel relatively at home. The battles, however, are fairly rough to look at, often looking like one of the cruder rougelikes on the market — they could have used an anti-aliasing solution.
An operatic soundtrack is no surprise in a game set in hell, and it ends up being one of the highlights of the title. It often sells many of the more dramatic or action scenes that are limited by the game’s visual scope.
Voice acting is generally solid across the board, with the usual voice actors from other Japanese titles making appearances. There are some odd technical issues, however, as there are a few audio tracks that feel like they were recorded at different levels, or with different equipment, and they can be pretty annoying.
Trillion: God of Destruction‘s initial setup is that the player is the current lord of Hell, and the mysterious Trillion shows up to wreak havoc. As the most powerful being in Hell, Zeabolos, you go out to challenge Trillion and soon find he lives up to his name.
He has a trillion hit points, and he hits very hard. Quickly Zeabolos is mangled and crippled, and all hope looks lost, until a mysterious woman named Faust offers to resurrect him and help defeat Trillion in exchange for Zeabolos’ soul.
Of course, there’s a catch, as with seemingly any soul-related transaction. Zeabolos is brought back as a Frankenstein-style monster that can’t fight. And so it falls onto a stable of typical anime girls to fight in his stead through a ring that contains his power.
At the start of a chapter, players will pick a character to train, which is limited to just a few at first. These women are embodiment of the seven deadly sins. You can tell because one won’t shut up about eating, one’s always tired and so one.
After choosing one of them, there’s about a month before Trillion attacks again, and you’ll need to train them to fend him off. Training is typically done via choosing a specific stat you want to raise for the day, and eventually giving a day off to rest to reset fatigue.
Story wise, this should be right up my alley, but I found myself quickly getting tired of it. The game is set in Hell, but everyone’s so nice and earnest that it often feels like many other games. As the lord of Hell, you’d think Zeabolos might have a bit of a mean streak in him, but he’s largely a bland stand-up guy.
Characters are basically given a death sentence when players pick them, but most of them are fairly okay with that. Either they were already blindly devoted to Zeabolos before the story began or they’re in it for a shot at Zeabolos’ throne when Faust claims his soul. In the end it feels like a lot of other visual novels and JRPGs, just with a Hellish coat of paint.
Battles come in three shapes. First is the Valley of Swords, a basic level that offers no challenge and is mainly for collecting loot. Second is a practice dummy that apes Trillion’s design so you can practice. Third is the meat of the game, the Trillion fight.
He hits incredibly hard, enough so that early on a single hit can possibly kill your soldier, and then there are those trillion HP. Players aren’t meant to beat him in one go, as damage is cumulative. He has a few form changes, but for the most part, attempts play out roughly the same and are a matter of attrition.
In the event your chosen soldier is killed, they’ll be able to inflict a sort of “last hurrah” move that will affect all future battles. This can range from sealing off certain abilities to appearing as a NPC ghost to help.
The game suffers from some real stat creep. A boss with a trillion HP sounds kind of cool, but when you are doing millions of damage or having a shield with millions of damage protection, it can be hard to really keep track of things.
While Trillion: God of Destruction has some good and unique ideas, it ends up wasting most of them. The visual novel and soldier management work out better than the battle system, but none of them stand out as being particularly good in the end.