By: Jeff Cater
Mitsurugi Kamui Hikae, developed by Zenith Blue, is a simple hack n’ slash game featuring Misa the school girl. You guide Misa in her short, constrained adventure to rescue her friend Suzuku, who has gotten in with a bad crowd of demonic blades.
Controlling Misa is very simple and fluid and every attack input registers flawlessly. The face buttons govern your light and heavy attacks and jumping, and the left analog stick controls your movement. The game doesn’t really feature many platforming elements, so the jump is mostly used to tie moves together into large combos. Inputting those combos is easy and reminiscent of a Dynasty Warriors game (and just as responsive).
While the attack animations for Misa and various bosses are very well done, the rest is very blah. Each arena you fight in tries to have an interesting background, like cherry blossom gardens and Shogunate castles, but the complete lack of interaction with the backdrops guides the eyes to the janky movement animations of Misa and all the suited men you’re killing.
A few comical blood sprays here and a juggling of 10 enemies in the air there, and you’ve seen pretty much all Mitsurugi has to offer.
The audio seems like pretty much an afterthought; lots of Butt-Rock, uninteresting enemy dialogue and blades smashing together. It’s best to throw on Spotify with your favorite tunes.
While the combo system is nice, the game as a whole feels as if it’s an incomplete version of something much bigger. You’re set in a circular arena and pitted against waves of enemies until you fight a boss. Then, it’s onto the next circular arena with the same recycled enemy types.
You’ll gain SP for defeating your foes, using it to buy more and more moves to combo with. And there you have the entirety of the game. A story thinner than gas station toilet paper and gameplay you could buy right next to the Garcia Vegas that come in a glass tube.
While Mitsurugi Kamui Hikae controls well and has a lot of cool moves at the disposal of the heroine, the recycled enemies and uninspired level design will leave most gamers wanting something much more than what’s offered.