By: Jeff Cater
If Alien taught us anything, it’s that in space, no one can hear you scream. They can, however, hear you curse your failing machine from light years away. Infinifactory has you assume the role of a human worker, kidnapped by a greedy and menacing alien race. These aliens have trapped you in a factory, given you a cell and are in the process of grading your performance as a factory assembly unit. What are you waiting for? You can’t keep them in suspense, get building!
Infinifactory is a very relaxed game, despite the somewhat terrifying premise (that whole kidnapped by aliens thing). You will place various pieces of conveyor belts, pusher blocks, welder blocks, etc, with the R1 button or remove them with R2. If you want to adjust a piece that has already been placed, you can simply rotate it with L2.
You’ve also been given a space suit with a jetpack, which you can ascend with using X or descend with via square. The aim sensitivity can feel a tad off at first, but it’s very easy to adjust to (and adjust in the menus) considering you don’t have enemies chasing you down or trying to feed you a hail of bullets.
The aliens who’ve abducted you don’t seem to really have a grasp on interior design, or exterior for that matter. Everything you see is made out of cubes, and the pieces of factory you’ll be snapping into place are no different. This both works for and against the game, because very early on each stage will have that “same-y” type of feel to it; though the backdrops and weather conditions constantly chance to keep things a bit more lively.
Once you’ve assembled enough track for the product to travel on, watching your creation churn out pure, industrial victory is great fun. What, oddly, is even more fun, is watching your machine fail and figuring out how to optimize it, which plays a huge part later in the game.
The music in Infinifactory is very, very pleasant and floating. Despite the fact that these aliens have taken you thousands of light-years away from home, the music calms you down and engages you in such a way that you’ll forget all about that silly ol’ Earth place.
You’re just driving along a long and lonesome road one night, when beams of light start flashing at you. Suddenly, you’re strapped to a conveyor belt and locked into a space suit. Once you wake up in your cell (after a very brief meet-and-greet with what is likely the Emperor of the alien race, or maybe they’re just in charge of the facility you’re being kept in), you will eat a few food pellets they’ve generously provided and you will begin your testing.
Early levels are designed to have pretty simple solutions while teaching you the workings of every block. These instructions are usually located physically in the level you’re in, in the form of a digital whiteboard demonstrating the use of factory pieces. Sometimes you’ll have to look at these instructions for a few minutes before really coming to terms with what they want you to do.
For example, one of the early tutorial boards just shows blocks moving across a conveyor belt, and all of a sudden they’re two blocks in length. As it turns out, you have to find a way to assemble two separate blocks together, but not without a touch of hair-pulling.
As you progress through each puzzle, you’re graded against other players. The game takes your machine’s footprint (size of your contraption) and it’s cycling rate (how fast blocks get to their destination) into the heaviest consideration when giving you a score. Once you’ve familiarized yourself with the workings of later levels, it’s a breeze to revisit older stages and refine your machines to perfection.
Infinifactory can be a bit tough to learn at times given the simplistic tutorial whiteboards, but after spending only a short amount of time in-game anyone can be a true factory pro. Once supremely comfortable in the mechanics of the game, you’ll no doubt be a foreman to be reckoned with!