By: David Cooper
Love Hurts, from JonCorp Games, describes itself as “a side-scrolling beat-’em up about man’s redundant need to save princesses and the fact that clichés are clichés because they work.” While it would be fair to say that this game has clichés, it’s a little more up for debate as to whether they work or not.
You play as a young man whose quest is to save his girlfriend, who is being held hostage. The game acknowledges that this plot has been done to death, but because it’s primarily a comedy it gets away with it. The writing was 50/50 for me personally; I felt a lot of the humor fell flat and relied on self-referential humor too early. Additionally, there are noticeable grammatical and punctuation errors throughout the dialogue, making it feel very sloppy.
The graphics are a little amateurish. And because the game attempts to have an SNES feel, the resolution is low and the backgrounds and sprites are very pixelated. This is a common choice in indie games, to provide a throwback feel, and so in order to be done right, graphics need to be top notch to stand out from the crowd. Sadly, this is not the case in Love Hurts, in which elements look like they were drawn exclusively in MS Paint.
Characters are done in a cartoon style but have very little charm or, well, character. Background elements repeat themselves very quickly, especially with wallpaper patterns and such, meaning it gets very repetitive. To pull off retro design in your game you have to earn it, but Love Hurts feels half-assed in this respect, sadly. It doesn’t look terrible, but it doesn’t look very good either.
By contrast, the soundtrack (by David Morrison) is fairly nice. It’s chiptuney and retro but doesn’t rely entirely on attempted nostalgia – instead it’s fun and catchy in its own right. It might not be to everyone’s tastes, but I certainly enjoyed it. Score one for the score.
At heart Love Hurts is a side-scrolling beat-’em up, centred on navigating your 2D character down a corridor and occasionally punching bad guys until you find a boss. The problem here is that there is no variation on this theme whatsoever. Levels are completely flat and characterless, with no platforming elements or puzzles, leaving gameplay to rely entirely on combat.
This would not necessarily be a problem if combat felt fresh or dynamic, but sadly this is not the case. Your move set is limited to punch, kick, jump, block and some weird special move I could never get to work. As enemies are very slow and signpost their lone attack from a mile off, there is little variation in fighting strategy. As a result, fighting through hordes of enemies feels more like a chore than a fun distraction, slugging through identical sprites to reach the level boss.
The bosses are not much different. Some jump, some have a ranged attack, some can’t be blocked, but their attacks are very repetitive and provide few surprises. Once their basic pattern is recognized, it simply becomes a case of using the same moves over and over until their life bar is depleted. This is not challenging or fun, but simply a way to progress to the next level. A lack of innovation is forgivable in a game, but to provide few thrills with what’s available is less so.
Overall, the experience provided in Love Hurts feels very average. There is nothing here that feels new or original, and what is here is underwhelming. It’s difficult to dismiss an indie game altogether, especially when it is only 80 MS Points, but Love Hurts doesn’t have very much to warrant a recommendation.
OVERALL (2/5)
Love Hurts feels like a wasted opportunity. The potential was there for something quirky and charming, but the generally unpolished feel makes this seem amateurish and sloppy. Nice try, JonCorp Games, but you don’t get points just for trying.
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