
When visiting Ninja Vegas, Ryu follows one rule: ALWAYS bet on black.
Let it never be said that Tecmo-Koei doesn’t know how to get some serious mileage out of their flagship series. Originally released on the Xbox back in 2004, Ninja Gaiden has been re-released as Ninja Gaiden Black (2005) and Ninja Gaiden Sigma (2007) for the PlayStation 3. Each version has added new wrinkles, but the core game has remained the same. Such is the case once again with the PlayStation Vita title, Ninja Gaiden Sigma Plus. Everyone knows there’s a solid foundation in place; the question is whether or not enough new content has been introduced to warrant another purchase.
CONTROLS (3.5/5)
For the most part the transition to the Vita is handled smoothly. You have two melee attacks (one light, one heavy), a ranged strike and a jump populating the four face buttons, and holding down the left bumper allows you to block and evade. The right bumper centers the camera behind you, but as with every other variation of the game the camera proves to be exceptionally fickle — a problem only magnified by the small screen (more on that later).
Beyond the shaky camera, Ninja Gaiden Sigma Plus also does little with the Vita’s touch controls. It’s possible to switch your view and fire a bow this way, though it’s too easy to inadvertently trigger first-person mode and impossible to defend yourself once you’ve done it, and there are also times where you’ll be tapping on the read touch pad to charge up your “Ninpo” attacks. Ultimately they feel tacked on and superfluous.
GRAPHICS/SOUND (3.5/5)
I can still distinctly remember being wowed by Ninja Gaiden. Seeing the cool environments and silky smooth movements of Ryu Hayabusa as he cut down foes was an eye opener on the Xbox. Eight years later (five since Sigma) it still holds up fairly well. Sure, it’s no match for a game that was built from the ground up for the system like Golden Abyss, but everything moves along at a crisp pace and the sight of decapitating enemy ninjas never gets old.
Cut scenes are fully voiced and do a respectable job of moving the (ridiculous) story forward. While certainly not the strongest element in play, the music and sound effects are passable.
GAMEPLAY (4/5)
A port of the PS3′s Ninja Gaiden Sigma, the handheld version retains all of the elements that were introduced in the final console variant. That means Ryu’s “well endowed” cohort Rachel turns up for a few missions, and the nasty dual katana blades Dragon’s Claw and Tiger’s Fang will be available for your slicing and dicing pleasure.
If you missed it the first three times around here are the broad strokes of Ninja Gaiden. You are Ryu Hayabusa, bad ass ninja, and after a brief opening chapter you learn that your village has been attacked and the powerful Dark Dragon Blade has been stolen. With your clan slain it falls upon you to track down the culprits and exact a terrible revenge on them.
While that setup may not sound absurd, the way it plays out certainly is. That’s okay, though, because storytelling is not the strength of developer Team Ninja; assembling a challenging action game is. Even on the default difficulty the exploits of Ryu are not for the easily dissuaded or unskilled. Combat relies on intelligent blocking and evading, and those that spam attacks will find themselves defeated by lowly foot soldiers early and often.
Ironically, one of Ninja Gaiden Sigma Plus‘ signature additions is designed to make the game more accessible. Dubbed “Hero Mode,” this setting makes the game a comparative breeze. Enemies are still plentiful and ruthless, but the game enables an auto-block when your health meter is low, making it very difficult for the enemy to land a kill shot. Unlimited “Ninpo” is also available as you near death, which allows you to spam magical attacks to eradicate your foes.
In some ways it feels cheap. Still, there’s something to be said for easing off the throttle for a handheld audience that may not approach the subject matter with the same willingness to absorb a pounding — particularly when they’re only playing in 15- or 20-minute bursts.
Nineteen chapters comprise the single-player campaign, and an all-new trials mode has been added as well. Here you’ll tackle waves of enemies and bosses in self-contained challenges. All the content is taken from the existing campaign (read: no new enemies), but it offers another way to play in an abbreviated fashion.
Unfortunately, no review can be complete without mentioning the game’s camera woes. As noted the camera can be centered behind you with the right bumper, and it can also be adjusted on the fly with the right analog stick. Even with those tools at your disposal you’ll still find yourself getting routinely attacked by enemies from off screen. Given the game’s unforgiving nature, having to constantly fight the camera as well is immensely frustrating. At best, it’s something you learn to live with.
OVERALL (4/5)
To fully appreciate Ninja Gaiden Sigma Plus you’ve got to accept two truths: the game is tough as nails, and the camera makes it even tougher. If you’re okay with that and want to take it for another spin (or if you missed it the first three times) it’s one of the better titles currently available in the Vita’s library.