XBLA/PSN Review: Sonic CD
Everybody knows the kings of the 16-bit era, the Sega Genesis and the Super Nintendo. However, not many gamers fondly remember the Sega CD. Known for its game library saturated with titles boasting “revolutionary” full-motion video technology, the bulky Genesis add-on never really took off like Sega had planned — though that’s not to say it’s without some treasures that proud owners such as myself had cherished. (Well, we were “proud” because the damn thing was so expensive!)
Now an unsung favorite gets another chance to be enjoyed on large scale. Hot on the heels of celebrating his 25th anniversary with the multiplatform Sonic Generations, Sonic the Hedgehog returns in the beloved rarity, Sonic CD. Available on Xbox Live Arcade and PlayStation Network the blue blur’s forgotten time-traveling adventure is back at full speed.
CONTROLS (3.5/5)
This is pure old-school Sonic gameplay. The meat of the game is to simply run at top speed and press the jump button to grab rings, make it to the finish line and fight a Dr. Robotnik boss or two. Hit an enemy and Sonic loses his rings, and if he doesn’t have rings when hit, he loses a life. Not only does Sonic come equipped with a spin dash similar to Sonic 2, he also has the ability to perform a Super Peel Out by holding up while pressing jump as opposed to holding down. This unique move, which is absent from many future titles, has a faster punch than the spin dash but isn’t an offensive move and leaves you open to damage.
Revisiting Sonic’s 16-bit era games is always a blast of nostalgia for me, but I’d be lying if I said they had perfect controls. Without any momentum, it’s apparent that precision platforming is not the little guy’s finest hour as his jump physics are stubby. This is particularly problematic during the “3D” bonus stages, which definitely take some getting used to. But overall, once Sonic is running at top speed, the controls are fantastic and still provide a nice rush.
It’s also worth noting that Sonic 2‘s spin dash is selectable in this re-release, which is a great control tweak. The animation and charge physics of this move are much better than the spin dash from the original Sonic CD release that I remember being a disappointing aspect. The only negative is that this makes the Super Peel Out a bit obsolete. Poor Super Peel Out, the cool-looking Sonic move that never caught on.
GRAPHICS/SOUND (3.75/5)
When it came to graphics, Sonic the Hedgehog was a sight to behold on the Sega Genesis with its lush colors, crisp detail and wonderful art design. The sequel’s visuals were even better, so Sonic CD had its work cut out for it since it was an exclusive title for an expensive console upgrade. While it wasn’t a bad looking game by any means, the art direction just wasn’t as impressive as Sonic 2. Stages with dull color palettes and the messy scaling effects of the bonus stages didn’t demonstrate a powerhouse system in the Sega CD. What certainly did impress was the CD quality music, which was revolutionary at the time.
Eighteen years later, I’m seeing and hearing this game with a fresh set of eyes and ears and I must say I still love it. While it’s not a complete HD makeover, the up-rez of the original graphics are clean and crisp and now fit perfectly in a 16:9 ratio. The sounds are just as clean and the ability to choose between the original Japanese soundtrack and the American version is an excellent option. A small added bonus is the fantastic animated opening and ending in beautiful HD. A small nitpick is that the American song (“Sonic Boom!”) has its lyrics intact while the Japanese version (“Toot, Toot, Sonic Warrior!”) does not.
GAMEPLAY (4/5)
All the staples of a classic Sonic game are here; massive stage layouts, dizzying speed runs and inventive boss battles. One of Sonic CD‘s coolest aspects is the ability to time-travel between past, present and future versions of every stage. By zipping past signposts labeled “Past” or “Future” and maintaining top speed, Sonic will warp between time zones to affect the layout and aesthetics of the levels. By destroying Robotnik’s robot generators and hologram machines of his devious Metal Sonic in the past stages, “good” versions of the future are created that contain fewer enemies while destroying them all leads to a more prosperous ending.
Bonus stages are achieved by beating a stage with 50 rings in which you destroy weird UFOs under a time limit. Defeating these will score you a Time Stone and earning all seven will also score you a “good” ending. The large scope and replay value of this game is great with its seven zones packed with three stages, each with a past, present, good and bad future versions. That’s like… a bazillion stages, right? Going the extra mile to create a good future is satisfying even if it is to simply earn an extra animation clip of flowers blooming and avoid Robotnik’s mocking laugh of fail.
Fans of Sonic’s sidekick will be pleased to know that Tails is unlockable after beating the game, which is a brand new feature. Another nice addition to console owners is leaderboard support for speed run fans. But the best aspect of this re-release? It’s ridiculously low price point; 400 MS Points ($5).
Yes, there are awkward platforming moments scattered about and the bonus stages are kind of weak, but overall, this is a sweet game for Sonic fans to enjoy, new and old alike. Even if you’re a super Sega fan and still have your Sega CD hooked up or you own a copy of Sonic Gems Collection, this is the definitive version of Sonic CD to own.
OVERALL (4/5)
Sonic CD is a must-buy for Sega enthusiasts! Never played a Sonic game in your life? Heck, it’s pretty good for you, too! Some quirks aside, this rarity unleashed is now available for download and runs great on Xbox Live Arcade and PlayStation Network. Now that this Sega CD gem is here, where’s my perfect re-release of Sewer Shark? Amirite?
![Sonic CD [XBLA] Pic](http://videogamerrob.files.wordpress.com/2011/12/sonic-cd-xbla-pic.jpg?w=600&h=337)

![Wanted Corp [PSN] Pic](http://videogamerrob.files.wordpress.com/2011/12/wanted-corp-psn-pic.jpg?w=600&h=338)

