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XBLA/PSN Review: Zombie Apocalypse: Never Die Alone

October 31, 2011 Leave a comment

Why is it always four survivors? It's like we're in a game or something! ROFL WTF ZOMG!

By: Jess Castro

Yes, Halloween! With perfectly chilled weather, a boob tube flooded with horror movie marathons and a cupboard full of popcorn and fun-sized candy, the weekend is made! (What, no costume parties, loser?) And just in time for the season, Konami follows up their 2009 arcade-style shooter Zombie Apocalypse with even more undead action! Available for Playstation Network and Xbox Live Arcade is Zombie Apocalypse: Never Die Alone, a four-player zombie romp set to curb your appetite for laying ghouls to waste. But how does this title stack up against the army of undead-killing titles that already occupy your game library?

CONTROLS (3.5/5)

While there are some modifications from Never Die Alone‘s predecessor, the core controls are pretty much the same in this top-down twin-stick shooter. Maneuver with the left stick, directional fire with the right, and triggers are used for melee and bombs. New to the scheme is the “pwnage” button, which activates your character’s unique special move. Also new is the ability to revive fallen teammates — when their life is depleted, you can rush over and quickly tap X to resuscitate them.

This game was made with a focus on multiplayer; four survivors, each armed with their own unqiue weapon, melee attack, explosive and pwnage mode. Even in single-player mode, gamers won’t be tackling the undead alone. Much like Left 4 Dead, there will always be a team of four with the AI controlling unoccupied slots. The difference is that you’ll be able to swap between each character by pressing the bumpers. This also works in multiplayer if you don’t have a full team of four.

Controls are responsive and tight with a familiar feel that’s easy to catch on to. The one function that’s missing from the original Zombie Apocalypse is the default chainsaw melee. Every character was equipped with one which not only was fun to control, but was also used to open point multiplier opportunities. Here, the chainsaw is a power-up weapon that you can have temporarily, but the default melee attacks are watered down and not near as useful as before.

GRAPHICS/SOUND (3.25/5)

Never Die Alone gets a small graphical hike, but it’s nothing monumental. It contains all the fundamental bread and butter elements of a zombie shooter; savaged locales with burning rubble and blood-stained streets crawling with a great amount of on-screen ghoul carnage. There’s nothing genuinely creepy or scary as the overall vibe swings more toward action than survival horror. Weapon and explosion effects are solid and music cues are genre appropriate.

The new cast of characters gets a personality upgrade, but that really isn’t saying much. While the interaction between teammates eclipses the previous entry and the voice acting is decent, the characters are borderline generic and/or annoying. Opening scenarios that describe the overall stage objective are slowly paced and most cannot be bypassed. If you get stuck replaying levels, prepare to hear the same diatribes over and over.

GAMEPLAY (3.25/5)

Ditching the single-screen arcade approach, Never Die Alone delivers a story mode campaign that is designed specifically for four-player local or online co-op. Players level up their character in between stages by collecting cash, power-ups and maximizing kills. Pick your choice from Jeremy (trash-talking pro-gamer with a machine gun), Alma (weapons developer with a rifle), Father Bill (holy old-man with a shotgun) and Def Money (British rapper packing twin pistols). Each character is stuck with these weapons as well as their own melee weapon, bomb type and pwnage ability, equipping them with certain advantages and disadvantages.

For example, Def Money’s pistols are pretty weak, but his jukebox bomb puts all zombies in a dancing frenzy, which is a perfect time for Father Bill to activate his pwnage mode which quickly heals the team within a certain radius. Jeremy packs the teddy bear bait bomb from the original, so when he deploys it, Alma can line up power shots with her slow yet hefty rifle. This calls for some great teamwork tactics if you want to make it through the two-to-three-hour grueling campaign.

Solid gameplay, tuned character balance and decent fun factor work in Never Die Alone’s favor — until you attempt to do single player. The AI operated teammates have decent firing accuracy but beyond that, they’re as dumb as the zombies they’re shooting. Horrible evasion skills, low attempts at reviving teammates, and zero usage of bombs or pwnage mode? You’d have a better chance of survival if you gave the controller to a zombie buddy of yours. To make matters worse, characters don’t level up unless you take control of them making the single-player experience a manic and frustrating juggling act.

Adding insult to injury is the stereotypical flatness of the characters and story flow. Never Die Alone‘s overall vibe lacks the intensity or subtle laughs found in other zombie titles, but if you dig an abundance of forced internet-speak humor and uninspired profanity, perhaps this is the game for you. The “Holy Shit! ROFL, I pwned that noob!” flows aplenty in this one. It probably would have been forgivable if your had the option to bypass the pre-stage banter, but it seems you’re forced to endure the “laughs.”

Still, if you grab three other friends or go online for the intended multiplayer experience, this is a pretty decent zombie-killing experience. The pwnage abilities are somewhat fresh and the teamwork tactics are pretty engaging. With an unlockable survival mode similar to the original, there’s also some extended play beyond the story mode. Among a huge inventory of available zombie titles, this isn’t the strongest of the pack, but if you’re starving for more flesh-eating mayhem, here’s another one for the fire.

OVERALL (3.25/5)

Zombie Apocalypse: Never Die Alone stumbles from the grave onto Playstation Network and Xbox Live Arcade.  Craving your $10, it pounds on your doors promising more multiplayer (albeit clichéd and “ZOMG” annoying) zombie-killing action than before. Just be sure to have friends; the single-player mode stinks like an undead carcass so if you’re all alone, board your doors and keep it out by all means.

Categories: Reviews

Throwback Thursday: Win Costume Quest & Grubbins on Ice!

October 27, 2011 117 comments

And for the second half of our Halloween double dip we’re going with a game that’s set on Halloween. Originality issues aside, Double Fine’s Costume Quest on Xbox Live Arcade is a great game and (as a bonus) we’re including the Grubbins On Ice DLC as well!

HOW TO WIN

Most of us have been trick or treating many times, and odds are there’s one costume we remember as being extra sweet. For me, it was the year I went as Donatello from the Teenage Mutant Ninja Turtles, complete with staff. So what I wanna know is: What costume to remember wearing most fondly?

Post your answer in the comments section below along with your @Twitter name. If you do not have a Twitter name, one will be appointed for you… or to be safe you can verify your email address is correct when entering.

THE DOUBLE FINE PRINT

Winners will be selected at random on Tuesday, November 1st. All entries must be submitted by 8 PM EST/5 PM PST on Tuesday. Please note that although anyone can enter you must be following me on Twitter or submit a working email address to win.

Good luck!

Categories: Contests

DLC Review: It Came From Outer Space (A World of Keflings)

October 27, 2011 Leave a comment

The answer is definitely NO!!!

By: Uma Smith

NinjaBee Games delighted Xbox 360 players this past December with A World of Keflings, where their avatars were put to work to build kingdoms. The game is meant to be played casually, but it offers worlds of fun and amusement. Now just in time for the holiday season NinjaBee Games is back with some DLC, entitled It Came From Outer Space. Complete with three additional achievements to earn for just 320 MS Points, this additional content will have gamers excited with a whole new set of challenges that is out of this world… of Keflings.

For a little background story, a group of aliens end up stranded after they crashed landed onto your world. As a result, they seek help from your avatar to rebuild their ship so they can continue on their journey.

The setting appears to be quite different from the original game, which is nice to have when forking over some cash for additional content. Its map may not be as big as the Forest Kingdom, but it just means that you get to address your objectives in a different manner. For one thing, you may run out of space in your area and have to get your buildings to spread apart. So plan accordingly!

Players have a new set of characters to work with and structures to build, such as research centers, space pads and buildings around giant-sized animals. On top of that, you’ll have to collect resources, including sand, leaves and sulfur, with the assistance of robots. The further you progress in the game, the more resources are unlocked.

Just like the original A World of Keflings, this DLC has objectives that aren’t difficult to complete. Despite this, players will still find themselves addicted to such compelling gameplay. Furthermore, another friend can join in locally to assist your efforts in helping out your extraterrestrial buddies.

The visual style continues the tradition of offering a friendly vibe to players while the music remains soothing as always. Although nothing new is really being added or enhanced, the presentation manages to maintain its appeal with this DLC.

OVERALL (3.75/5)

It Came From Outer Space may not necessarily add flash or excitement, but it does extend the experience. If you had fun with A World of Keflings, this DLC is well worth the 320 MS Points.

Categories: Reviews

XBLIG Review: Techno Chopper

October 26, 2011 Leave a comment

The trippiest helicopter ride you'll take this year.

By: Joshua Gibbs

If you’ve been playing Techno Kitten Adventure for a while and feel like you need a break from the kittens, rainbows and meat, then GZ Storm has a different take on the “helicopter” genre for you to tackle. Techno Chopper is a fairly simple affair at first. You’re a wireframe helicopter that uses the A button to ascend — release it to go down. While that may sounds just like helicopter Flash games you played years ago, there are a few things that separate it from the rest.

One is the music. It’s a nice 8-bit-style soundtrack consisting of three songs: bittersweet, gupple fish (which sounds like a Mega Man stage to me), and techno max — each of which can be played in the background of the main mode.

The second hook throws some challenge into the mix as the music will randomly slow down or speed up, which makes the game’s tempo change right along with it. It does make things pretty interesting, trying to stay between pillars when you’re still falling at the same speed.

The last thing Techno Chopper has going for it is the visual style. I couldn’t help but think of VVVVVV when I saw the solid flashing colors combined with chiptune soundtrack, but that isn’t a bad thing. What’s nice is how the backgrounds (along with your controller) pulse to the beat. It makes all the vector graphics hidden in the background really come to life and helps you get into the groove of navigating your helicopter around obstacles.

This game is simple, and that’s one of its problems. There are no alternate levels and no customization of any sort. That’s my gripe with most helicopter games: they utilize a simple gameplay mechanic, but then very few people take the time to keep things interesting. The slow down/speed up gimmick of Techno Kitten is different, but if anything, it’s just distracting (especially at high speeds, when everything’s pulsing and blending together).

The music slowing down and speeding up is also annoying, simply because I like the tunes, and this gameplay mechanic is not letting me listen to them while I play. The only way you can listen to the tunes properly is if you go to the Visualization mode, which lets you just watch the background go by while the songs play.

There’s just not a lot of content with Techno Chopper consisting of one gameplay mode, which you can do with one or two players, and the visualization mode… and that’s it. It doesn’t even save your high scores once you leave the game.

OVERALL (3/5)

There are much worse games out there, and Techno Chopper is a good way to waste 10-15 minutes, like any good Flash game. It’s fairly barebones, but for a dollar, you can’t really gripe about it too much.

Categories: Reviews

Win Zombie Apocalypse: Never Die Alone on XBLA or PSN!

October 26, 2011 199 comments

With Halloween just around the corner we’re doubling up on the giveaways this week, starting today with Xbox Live Arcade and PlayStation Network copies of Zombie Apocalypse: Never Die Alone courtesy of the good folks over at Konami.

HOW TO WIN

To enter just post a comment below telling us what one weapon you’d want in the event of a zombie outbreak! In addition, please include your platform of choice (XBLA or PSN) as well as your @Twitter handle if you have one. If you’re not down with the Twitter just make sure your email address is correct when posting.

Sample Comment
Flaming pitchfork
XBLA
@ZombiePoker

THE DETAILS

Winners will be selected at random on Monday, October 31st. All entries must be submitted by 8 PM EST/5 PM PST on Monday. Please note that although anyone can enter you must be following me on Twitter or submit a working email address to win.

Good luck… you’re gonna need it. MWAHAHAHAHAHA!

Categories: Contests
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