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PSN Review: Rochard

September 30, 2011 Leave a comment

The only six-pack we should be expecting from Rochard is the one hidden in his fridge.

By: Uma Smith

I roll my eyes whenever I go to the gym and see these fellows doing all this heavy weightlifting. What’s the point? All that effort just to gain strength and some bulging muscles (which I must admit look pretty good). Don’t they know that in the future, all this heavy lifting is unnecessary as predicted by Recoil Games’ PlayStation Network exclusive, Rochard? Why face the risk of physical injury when you can rely on technology to do the work for you?

As you can see from our hero, John Rochard, his physical condition appears to be… hmmm; on second thought perhaps continuing to work out in the gym isn’t such a bad idea. Once you’re done though, prepare yourself as Rochard comes floating from outer space and into your PS3 consoles. But, will the game leave an impression as large as Mr. Rochard’s belly?

CONTROLS (3.75/5)

There are a lot of buttons to become familiar with as the control layout makes use of all triggers, face and shoulder buttons. Thankfully, the tutorial helps players get accustomed to the needed commands. Once that happens, you’ll navigate levels and solve puzzles throughout Rochard faster than his belly’s rate of growth.

While moving and aiming remain smooth and responsive, the battles are where the controls can be cumbersome. Having to remember what buttons to press while trying to avoid projectiles and moving objects around can be a daunting task. You’ll find many of your deaths to be unjustified and simply unfair!

GRAPHICS/SOUND (4/5)

Rochard sports a good look… in terms of graphics that is (not in terms of his physical appearance)! You won’t be mesmerized by the visual action taking place on screen, but nonetheless everything seems to maintain a smooth frame rate. On top of that, there are some nice cartoon-like designs and pastel-color usage for the characters, enemies and even the environments.

The voice-acting was quite amusing but also executed effectively. Rochard boasts a soundtrack influenced by the 1980s. The tunes are enjoyable for the most part, and they even get muffled when you are in certain environments, which speaks to the high degree of auditory detail for this game.

GAMEPLAY (4.25/5)

You assume the role of miner John Rochard, who is searching for precious space minerals as requested by his company, Skyrig. Unfortunately, four years have passed and there is still no progress whatsoever in terms of new discoveries.

Finally, John comes across the valuable minerals he’s been searching for. However, this discovery leads to events that spell betrayal and deception. Who’s involved? There’s only one way to find out. Anyway, the plot doesn’t seem that crucial during the gameplay. Your only concerns really are John himself and his female friend, Skyler.

Rochard is essentially a puzzle-platformer that mixes in some combat. Its style is similar to Super Metroid but without that great degree of exploration. Instead, your focus is more on the physics-based puzzles combined with some enemy battles.

You’re equipped with two items — the G-Lifter, which allows you to grab items and enemies from a distance, and the Rock Blaster, which serves as an offensive weapon against enemies. You can also manipulate gravity, thereby gaining the ability to make high jumps as well as lift up objects that would normally be too heavy.

When you take into account the various colored force fields, what you get is a pretty challenging puzzler with some elements included that will throw off your conventional thinking. The blue force field will allow you to pass but not the objects while the red ones are the reverse. There are also yellow force fields, which stop all projectiles or explosions, as well as the white ones that stop everything. To make things even more interesting, the introduction of the inverse gravity fields will have you walking on ceilings. It will have you literally flipping out!

Rochard‘s difficulty ramps up at a steady pace without ever getting out of control. Having five chapters in total, the game is quite lengthy and entertaining. And if you take into account the number of puzzles waiting to be solved in this journey, you’ll be unable to put the controller down without having the satisfaction of completing them. In the end, what you will discover that the amount of content is even larger than John’s own body (now that’s huge)!

OVERALL (4/5)

You’ll find Rochard to be addictive as well as amusing, especially if you can’t look past John’s disproportionate body. If not for the level of entertainment and presentation quality, spend the $9.99 to see how much that belly is sticking out! Either way, you’ll be mesmerized.

Categories: Reviews

Throwback Thursday: Win SkyDrift on XBLA & PSN!

September 29, 2011 152 comments

Now typically a slot in our Throwback Thursday contest is reserved for titles that have been on the virtual shelves for a while, but it just so happens I’ve got a three-pack of codes for Digital Reality’s SkyDrift burning a hole in my pocket.

And yes, I said three codes — one is for Xbox Live Arcade, one is for US PlayStation and one is for European PlayStation. So whatever your system, I’ve gotcha covered this week (unless, of course, you only own a Wii… and in that case it’s time to buy a new system).

HOW TO WIN

Entry 1) Simply post a comment saying, “I want to win SkyDrift!” When posting include your @Twitter name (if you have one) as well as your choice of console (XBLA, SCEA or SCEE). If you’re not on Twitter make sure your email address is correct when posting.

Entry 2) You can earn a second entry by liking Digital Reality’s Facebook page. Just make a note of it when posting your comment so Digital Reality can easily confirm that you did it.

THE DETAILS

Three (3) winners will be selected at random on Wednesday, October 5th. All entries must be submitted by 8 PM EST/5 PM PST on Wednesday. Please note that although anyone can enter you must be following me on Twitter or submit a working email address to win.

Good luck, everyone!

Categories: Contests

DLC Review: Ascend Into Darkness (Magic 2012)

September 29, 2011 Leave a comment

Archenemy cards. Total dick moves.

By: Jess Castro

A few months ago, I intimately shared with you my Magic: The Gathering break-in experience following the release of Magic 2012: Duels of the Planeswalkers. It was a heartwarming tale of virtual card playing, addiction and how I can stop playing whenever I want to. (I swear.) Now, the time has come to warm up my card playing chops once more with Wizard of East Coast’s first expansion to their Xbox Live Arcade & PlayStation Network hit. Prep your best decks and Ascend into Darkness!

Packing on more replay value for a mere $5, the DLC adds four new cards for each existing deck, three brand new decks to earn from a new Planeswalker campaign and a chance to play as an Archenemy in its own campaign as well. Aside from new amazing artwork scattered throughout the new cards and menu screens, there isn’t anything revamped in term of graphics, sound or controls. This download is simply more Magic bang for a few extra bucks.

Kicking off this first expansion is a new Planeswalker campaign, complete with six new matches. Using decks you’ve previously mastered, expect to quickly earn three new decks equipped with new creatures and spells at your disposal. If you’re starting from scratch, I recommend completing the standard game’s first campaign before tackling this new one. Beefing up these new decks by taking on the existing campaigns is just as fun as before. Hardcore players want more bite? A Revenge version of the new campaign is available to dish out the pain you crave.

Speaking of pain, remember when you and your allies were getting your asses handed to you in the Archenemy mode? Sure, you remember! That was the mode where three friends teamed up together against a deck full of “Eff You in the Face” cards and usually resulted in someone crying in a fetal position. (Maybe that was just me.) New to this expansion is a campaign where those dick-move cards are in your control as you fight a series of three AI opponents as an Archenemy yourself or take the battle online. It’s a satisfying addition for sure, but being the surefire winner with such powerful cards can get old a little fast.

The single-player campaigns can be taken down in a couple of hours. The most appealing additions are new Challenges to conquer that put your comprehension of Magic‘s rules and techniques to the test. Overall, the true draw to pick up “Ascend into Darkness” are the new cards and decks to acquire. Fresh life is breathed into the online multiplayer modes as players bring their newly acquired materials to the table. Trophy and achievement fans should also be happy to know that there are some additional bragging rights to earn as well.

OVERALL (4/5)

Magic 2012‘s first expansion, Ascend into Darkness, is readily available on Xbox Live Arcade and PlayStation Network for 400 MSP ($5). If you’ve been enjoying Duels of the Planeswalkers, picking up this DLC is a no-brainer. The new single-player elements can be breezed through, but new cards and new decks provide enough reason to buy.

Categories: Reviews

Contest Doubleheader: Win MLB Bobblehead Pros & Battle DLC!

September 29, 2011 55 comments

**Spoiler Alert** He chokes....

The 2011 Major League Baseball season has wound to a close, which means it’s playoff time! To celebrate their arrival we’re giving away a copy of Konami’s MLB Bobblehead Pros along with the just released Bobblehead Battle Pack DLC.

HOW TO WIN

To enter, post a comment below telling me which two teams will be meeting in the World Series. Include your @Twitter name if you have one, and if not verify your email address is correct when posting.

Sample Comment
Rays vs. D-Backs
@MLBsNightmare11

THE FUNDAMENTALS

Winner will be chosen at random on Tuesday, October 4th. All entries must be submitted by 8 PM EST/5 PM PST on Tuesday. Please note that although anyone can enter you must be following me on Twitter or submit a working email address to win.

Good luck, everyone!

Categories: Contests

XBLA Review: Rotastic

September 28, 2011 Leave a comment

It’s amazing how far men would go to win a woman’s heart with jewelry...

By: Uma Smith

There’s something about swings that I find amusing. Maybe it’s the rush of the wind blowing against my hair or perhaps it’s the swinging motion that adds comfort and excitement. However, reality dictates my ability to carry on this activity as I age continues to decrease.

Luckily, Dancing Dots has allowed me to live out my pleasures with its XBLA debut, Rotastic (well, sort of). Now, players can get the satisfaction from swinging a character around without having to worry about sustaining injuries. But will players be able to get into the swing of things with the gameplay offered in this particular title?

CONTROLS (3.5/5)

Rotastic‘s control scheme is as simple as it gets with just two buttons to keep track of. You press the A button to launch your character, then press and hold the same button again to grapple to the closest spot. Until you release, you’ll continue to spin around in circles. During this time, you can use the shoulder buttons to reverse direction.

When it comes time to avoiding deadly obstacles and performing specific tricks, mastering your trajectory becomes important. However, this is dependant upon your speed and angle of movement. If you’re even slightly off when launching, you’ll end up bouncing back and forth, and even falling to your death, just because of this slight margin of error. Such a simple yet frustrating control scheme will have your head “spinning.”

GRAPHICS/SOUND (3.5/5)

Rotastic’s graphics are quite decent with its bright and vibrant colors, thereby effectively presenting its medieval fantasy theme. Its cartoonish style showcases its humor by having a mix of bloody violence and cute characters.

Complementing the visuals is the happy upbeat medieval music, which hardly changes across levels. Rotastic is also complete with bad British accents and adequate quality sound effects. The instrumental background tunes coupled with the tongue-and-cheek audio fits the intended theme, but does little to impress. In this department, Rotastic falls short of being… fantastic.

GAMEPLAY (3.75/5)

You have four characters to choose from: Fraghar the Viking, Legalos the Elf, Gamman The Boar and Death. There are about 70 levels taking place in such environments as a castle, harbor and the burial ground.

Each level consists of a single screen and has various objectives you need to achieve within a time limit before progressing to the next level. You also get a set number of lives to begin with.

Depending on how you perform, Rotastic will reward you with trophies. The game will measure you based on how quickly you complete the level. Additionally, you will receive bonus points for pulling off tricks like collecting the same colored gems in a row as well as forming figure-eight patterns while flying around.

During the first few levels, you’ll be tasked with collecting jewels within ample amount of time in order to acquaint yourself with the mechanics. You’ll come out of one portal to complete the task and then exit through another portal.

The difficulty ramps up significantly once deadly traps are introduced, forcing you to strategize as you swing from one grappling area to the next. At this point of the game, getting familiar with the physics and momentum becomes vital, thereby making you actually think of what your next step will be.

Rotastic manages to keep its challenges diverse by adding other tasks that vary in gameplay. On top of just simply collecting jewels, there are also levels that will have your character smashing projectiles in an Arkanoid brick-breaking fashion. Because of the amount variety offered, Rotastic manages to have a nice spin in terms of gameplay.

You also have to battle off AI-controlled opponents where survival is the name of the game. Later levels even bring in bosses and require objectives to be done in a specified order. Just be careful not to “spin out of control” from all the action and craziness on screen.

Unfortunately, the game’s multiplayer features little replay incentive even with friends around. Although having up to three players locally on the same screen will certainly lead to some thrills and chaos, the gameplay offered doesn’t have the same amount of depth you get when playing on your own.

OVERALL (3.5/5)

Rotastic’s simplicity and amusing presentation gives it the charm and personality to keep you amused for hours on end. You will find the 800 MS points price tag to be acceptable if you’re looking for a title with a unique spin on gameplay.

Categories: Reviews
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