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Archive for May, 2011

XBLIG Review: The Last Podfighter

This game is best experienced by playing in an office chair, spinning around like an idiot.

By: Jess Castro

Remember that 80′s flick, The Last Starfighter? Sure you do; a trailer park kid aces an arcade shooter and finds out the game is actually a training exercise for real intergalactic combat and is then recruited to kick alien ass. Playing The Last Podfighter, a new Xbox Live Indie Game, reminded me of that classic gem. It’s a 3D arcade-style shooter from game developer Fighter9, and aside from having plenty of ships blowing up in space, it has absolutely nothing to do with the previously mentioned movie. Well, perhaps the title and the design of the main spacecraft give a hint of where the inspiration comes from, but who’s to say for sure?

With no storyline or setup, The Last Podfighter throws gamers right into action with two modes of play to choose from, Arcade and Survival. In both modes, fleets of enemy ships come from different directions and the objective becomes clear; kill ‘em all! In Arcade mode, you fight a swarm of baddies until a boss ship appears and, in traditional shooter fashion, it requires all weapons and skills to destroy it in order to advance to the next stage. Survival mode simply requires you to stay alive as you (*Robert Loggia voice*) take those sonsofbitches down.

There’s plenty of control for the ship, with the left stick used for primary 360-degree movement and aiming, triggers for brakes and main laser fire, and the bumpers used for barrel rolls. The face buttons activate “pods,” which are offensive and defensive sub-weapons; X fires up shields to give temporary invincibility and partial health recovery, A triggers the engine thrusters to fly out of tight spots and B launches homing missiles to locked-on targets. The Y button fires one of the three tactical pods, which include a wide-range nuke, a freeze bomb and a vortex that sucks up enemy fire.

There’s some pretty good response in these controls and the ship itself seldom does anything you don’t want it to do. The only function that doesn’t work too well is the 180-degree flip that is done by tilting down on the right stick. It’s kind of slow and leaves you wide open to enemy fire, so it’s best just to steer around manually. Using up and down on the D-pad to select lock-on targets is also a tad clunky but luckily, this can also be done by pressing in the left stick. Overall, it isn’t too shabby to fly around in, though I’m not going to rush out and order a “My Other Ride is a Podfighter” bumper sticker anytime soon.

The flow of the game is driven by the use of the pods, which are earned and stockpiled by defeating enemy craft. The fighter can only carry a limited number of each pod, so the trick is to pick the appropriate time and situation to use them. Taking too much fire that can’t be dodged with barrel rolls? Throw up the shields. Enemies approaching in a cluster? Fire a nuke for massive concentrated damage. With good timing and a little luck, pods will replenish as quickly as you use them, adding a sense of strategy that can be rather enjoyable.

There certainly is potential for a satisfying 3D space-sim shooter experience; a plethora of responsive controls, decent graphic detail, smooth frame rate and lighting effects, a comprehensive HUD and a collection of catchy space-techno jams are all present here. But there are a few elements that keep The Last Podfighter from achieving greatness. First, the sense of flight and speed is somewhat lacking. On-screen objects slowly hover toward the ship as it stays primarily in the center of the screen and the intensity of a massive dogfight slips from this game’s grasp. It also doesn’t help that the background is the same for all stages, killing the scope of battle as well. It’s a little disappointing, but somewhat forgivable.

Less forgivable is the clunky auto-aiming and hit detection, which can be frustratingly inaccurate and not reflective of a gamer’s skill set. There were moments where enemies were in close range, right in the center of cross hairs, only to have sporadic and minimal damage delivered. Distant shots have missed opportunities when the auto-lock function sometimes steers you away from your own clear shot. This also proves to be problematic and confusing with bosses that have multiple targets on multiple sides. Meanwhile, a shower of deadly accurate enemy fire bleeds your fighter’s damage tank and pod stockpile dry. Tears of shame and defeat may or may not follow.

Lastly, the lack of continues in the Arcade mode is like a toddler kick to the junk. Each stage can take 6-10 minutes to complete on first tries, so, needless to say, dying halfway through the third stage after spending 25 minutes of your time is devastating when you find out you have to start from scratch. Multiple attempts at achieving victory become less fun each time you start over, beginning to feel like a chore… and that’s when you know the thrill is gone.

Survival mode is better suited to the game’s style of play and is a less frustrating experience, since the only goal is to achieve a high score. Unfortunately, there is no online leaderboard support for either mode, so the only competition you’ll have are the users on your own console. On the good side, the game costs only 80 MS points, so budget gamers and challenge seekers can get a lot of bang for their buck. I only wish the challenge wasn’t on behalf of design flaws instead of genuine shooter intensity.

OVERALL (2.75/5)

Developed by Fighter9, The Last Podfighter has promise, but falls short in the 3D space shooter genre. Controls, graphics and sound have good form, but lack of intensity, clunky aiming and no continues drain the real fun. It’s only $1, but I recommend a try before you buy. Maybe you can rise where I have failed and the creator of the game will show up at your doorstep in a space car and recruit you to fight against an evil intergalactic dictator with stupid hair. Me? I’ll stay home and watch Enemy Mine.

Categories: Reviews

Throwback Thursday: Win Hydro Thunder Hurricane & Tempest Pack

It’s “Throwback Thursday” time once again and this week we’re handing out a copy of Vector Unit’s Hydro Thunder Hurricane – and because of our (and Vector Unit’s) generous nature we’re including the Tempest Pack DLC for maximum boat racing excitement.

Plus, as an added bonus, we’ve got some extra DLC codes for those that already own the main game so there’s several chances to win.

HOW TO ENTER

To win, all you need to do is scroll down and post a comment here, telling me which is the coolest of Hydro Thunder Hurricane‘s boats — if you don’t own the game check out this video and pick your favorite. When entering please include your @Twitter name. If you don’t have one, simply make sure the email address you use to enter is correct.

IF you already have the game and are looking to nab the DLC exclusively, add “DLC Only” to you comment.

Sample Comment
Rad Hazard
@Vroooooooooom
DLC Only

THE FINE PRINT

Winner will be selected at random on Tuesday, May 31st. All entries must be received by Tuesday at 3 PM EST/12 PM PST.

Good luck, everyone!

Categories: Contests

XBLIG Review: Sequence

May 26, 2011 28 comments

It's time to get served in this battle!

By: Uma Smith

In Dance Dance Revolution for the home console, players must hit the colored arrows that appear on screen either using the controller or the dance pad. The latter would obviously be the popular choice considering that it was meant to get players moving around and dancing. Iridium Studios has decided to adopt this rhythm-based dynamic while solely using the controller for gameplay, which is the step out of the ordinary.

As a result, it has developed a hybrid Xbox Live Indie Game, called Sequence, a unique title that combines both RPG and rhythm-based elements. Although the approach may seem unorthodox, the concept is quite original and may be enough to stand out from the glut of XBLIG titles available.

For a little background story, a young man named Ky ends up in a strange place and is trained through the intercom by Naia, who guides him through the seven levels of the Tower. In this place, there is very little chance of survival considering the monsters and Guardians that lurk within. With each progressive level, the difficulty increases. If Ky can get to and conquer the seventh level, he will be granted freedom.

Sequence may not have fancy graphics or 3D rendering taking place on screen, but it does have some really nice artwork. There is quite a bit of detail on the characters as well as the background, similar to what you would find in comic books.

The voice acting in Sequence is pretty decent. Naia really sounds like she is talking behind the intercom. Listening to the dialogue can also be interesting as they take you on an emotional roller coaster ride. The interaction can start off as condescending but later on, you can sense the love and care. All of this tension adds a nice touch to the story, which is surprising for an XBLIG title.

During battles, you must match the arrows that descend on the screen with the corresponding direction on the d-pad or face buttons while keeping in sync with the music. There are three windows (spell, mana and defense) that you can switch to by pressing the trigger buttons.

While on the spell window, you must first select the spell with the right stick and then press either shoulder button to execute. However, you must successfully capture each gem that falls — miss one and your mana is wasted. There are different kinds of spells ranging from healing yourself to causing damage to your enemies.

For the mana window, every successful match gives one mana point, which can be used later on for casting spells as indicated earlier. Luckily, no consequences result when you fail to capture the gems.

The defense window pertains to the amount of damage your character receives. Each time you match the arrow sequence on screen, you prevent such damage. However, for each failed attempt, your player’s health will be depleted.

Every battle has a time limit, and in the case of Sequence that limit is based on the length of the song. If you don’t defeat your enemy before the music stops, you’ll lose the battle. Although it’s more likely that your opponent will finish you off before that happens. So it is important to make fast decisions and act accordingly without stopping to think. That will spell disaster for you.

Sequence‘s music is a mixed bag, but that’s because there’s a variety of tracks in this game. Some have a nice dance beat while others were kind of mellow. The tracks are somewhat enjoyable but they also seem like they don’t fit the setting. Imagine listening to an ambient type of music while battling. Doesn’t seem appropriate, does it? Perhaps consistently having an exciting and energetic type of music would’ve been more suitable.

Nonetheless, Sequence does offer a challenge that is inherent within the gameplay. Pressing the correct direction with the arrows appearing on screen while in sync with the music can be difficult by itself. So by including elements of battle, it adds more to your plate. But it is all in good fun as this RPG twist gives a satisfying experience.

OVERALL (3.75/5)

Although Sequence does take some time to get used to, players will get a kick out of its original, unique gameplay that borrows elements from RPG and rhythm-based games. The soundtrack could either be a hit or miss depending on your preference in music. However, for 240 MS Points ($3), it is worth listening to Ky and Naia bickering at each other.

Categories: Reviews

XBLA/PSN Review: Sega Rally Online Arcade

It's time for a car wash!

By: Uma Smith

I remember when the local video game arcades were the place to be for playing newly-released titles, which would later make their way onto home consoles. Specifically, I recall that Sega released a number of racing arcade titles that were very popular at the time — this was the only way back then for gamers to challenge each other as means of measuring their driving skills.

Today, of course, players can challenge each other without leaving their homes. Sega has always released racing games for the home consoles that remain true to the original with its presentation and gameplay. And Sega Rally Online Arcade, available for Xbox Live Arcade and soon the PlayStation Network, is no exception as it allows us to relive those good old arcade days in our living rooms.

CONTROLS (4.5/5)

The driving dynamics and car movement are consistent with the arcade-only title, Sega Rally 3. You can hold down the gas pedal button and control your car with little concern for gravity or friction. As a result, maneuvering corners and jumping from hills won’t get you totally off course or lead to any damage that can have an adverse effect on your car. Since much of the winning strategy involves mastering the art of drifting, having very responsive controls is important, which is satisfied in Sega Rally Online Arcade.

GRAPHICS/SOUND (4/5)

As the graphics engine is based on SEGA Rally Revo, you can expect a solid frame rate while maintaining a high level of detail on the tracks with the spectators and foliage in the environment. The cars themselves even get covered in dirt or snow during the race and can be washed off if driven into puddles. You will also find interesting activities taking place in the background like the aircrafts flying across the sky and rockets.

Playing in the background is some rock music that can seem cheesy at times. However, the tunes do well as an overall package to this game. When you’re about to come to a turn, you will hear your passenger’s voice as he gives you instructions, which is a good thing to have. Although the cars don’t produce a lot of noise, you can still hear the engine revving and tires screeching. It’s enough to immerse you in the driving action.

GAMEPLAY (3.75/5)

Sega Rally Online Arcade is simply about having a good time racing without having to focus on the condition of your car or the road. As an arcade racer, there is no need to worry about wrecking your vehicle if you crash into an opponent or barrier. You can engage in a race in a total of five tracks with environments that include the tropics, canyon and alpine. Note that each track does differentiate from each other not only in appearance, but also in driving style and challenges.

The difficulty in Sega Rally Online Arcade varies since your opponents adjust based on how you perform. In championship battle mode, you start off in 22nd place and must progress to first place during the three races. Doing so will get you into a one-on-one race with a computer opponent to determine who will take the title of champion. This mode is kind of short as it only takes a couple of tries to complete.

Besides the championship, there is also a quick race mode that allows you to play on any of the available tracks and vehicles. This is appropriate for those looking to play casually. There is also the time attack mode, which allows you to test your skills and race against either the developers’ or top players’ best runs that are recorded online.

The classic race allows you to choose from two classic cars to engage in a race. However, it doesn’t allow you to race in all the tracks offered in this game, which could deter players from spending too much time on this mode.

You can play in a two-player battle offline via split screen, which can be amusing when having a friend over. In addition, up to six players can race online with computer opponents filling any unused slots. However, because there is no ranking or scores being kept, you cannot tell if the other players you race against will be at the same skill level. Nonetheless, online races contribute greatly to the game’s replay value.

OVERALL (4/5)

Sega Rally Online Arcade may seem like a short racing game, but it does have elements that appeal to both fans of the Sega racers as well casual gamers. Although it may not offer a lot of depth or outstanding features, at 800 MS Points ($9.99), it is still an enjoyable addition to your game library.

Categories: Reviews

Throwback Thursday: Win Raskulls

May 19, 2011 98 comments

What day is it!?! That’s right, it’s “Throwback Thursday” and this week we’re giving away a copy of Halfbrick Studios’ Raskulls for Xbox Live.

To win, post a comment here telling us your favorite Raskull costume, or one you’d like to see. Please be sure to include your @Twitter name if you have one. The contest is open to anyone, but you must be following me (@VideoGamerRob) or provide a valid email address when submitting your comment to win.

THE FINE PRINT

Winner will be selected on MONDAY, May 23rd. All entries must be received by Monday at 8 PM EST/5 PM PST.

Good luck!

Categories: Contests
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