PSN Review: Explodemon

“Yeah, Grandpa, I already heard how you used to collect coins and rings 'back in the day.' Get over it!”
By: Jess Castro
You’ve heard of Pokémon and Digimon, and maybe even Mr. Tally Mon, who will tally me banana. Now, there’s a new “mon” in town, and he’s that guy you don’t like to invite to parties because he can’t help but to blow up everything to hell. (Yeah, that guy. He talks funny and probably drinks all the Shasta in your fridge, too. What a jerk!) His name is Explodemon, and his explosive nature is best contained in the latest Playstation Network exclusive from Curve Studios. Read on to see if unleashing this ticking time bomb robot in order to save the world is a good idea (and worth $10 of your Shasta money).
CONTROLS (3.5/5)
Explodemon is an action-puzzle platformer set to put your old-school 2D skills to the test. Players control the titular outcast-turned-hero using the analog stick for movement, a jump button and a multipurpose explode button. The majority of the gameplay mechanics rely on the explode button, such as the ability to damage enemies, propel jumps further and activate a running boost. Other obtainable skills are an evade dash and a trigger-activated reticule that shows a trajectory of certain objects you can explode. It’s a decent control layout that never gets overly complicated and is pretty easy to get hooked into.
One of Explodemon‘s characteristics in the story is that he’s an unpredictable menace. Unfortunately, there are times when the game’s controls reflect this. There are fun and frantic moments that come to a halt due to loose analog controls (and no d-pad option). Fundamental mechanics such as the running boost, double-jump and explosion-aiming should feel tight and come as second nature, but instead, there is an uncertainty in the timing that makes them a bit difficult to master.
In the first half of the game, it’s a forgiving clumsiness in the controls that’s easily overlooked, but searching for hidden areas and advancing through later stages require far more precision. It can be frustrating to have overly sensitive movement and weird timing cause lost hidden items, unintentional bumping into enemies, or a missed jump leading to an instant pitfall death. Hardcore trophy hunters and perfectionists will be the ones finding satisfaction and well-deserved bragging rights in mastering the arts of self-explosion.
GRAPHICS/SOUND (3.5/5)
Even though the gameplay in Explodemon is 100 percent 2D, the graphic presentation is mainly powered by 3D models and lighting. There are no dynamic camera changes like in other 2.5D games, such as LittleBigPlanet, but that’s a good thing. The generally fast paced gameplay doesn’t call for anything other than straightforward, old-school 2D perspective. Details on the models are smooth and simple and nice lighting effects are found throughout. Nothing is going to blow anybody away, but no one is going to complain either.
The same can be said about the sound design. The music doesn’t have much variety, but it’s a decent mix of synth and chiptunes that accompany the action well. Explosions are booming and pack enough punch to be exciting, along with a fair dose of classic “pew-pew” sound effects for good measure. Overall, the audio and visual presentation of Explodemon meets the standards of a downloadable title, but does nothing to particularly exceed them.
GAMEPLAY (3.75/5)
At the beginning of Explodemon, a cheeky animated cut scene sets up the story of the planet Nibia, under siege by an alien menace known as the Vortex. The powers-that-be unwillingly awaken the titular (and uncontrollably explosive) character to help fight off the evil forces led by the energy siphoning Absorbomon. If you think this sounds ridiculous (and mildly generic), you’re absolutely right to, because that’s the tone Curve Studios is going for: a throwback homage/tongue-in-cheek parody of 8- and 16-bit platforming games of years past.
There are plenty of gameplay elements to show their love of nostalgia: speed inducing boosts, collecting trails of ring/coin-like power bits, wall-jumping, dash evades and buying power upgrades from shops are just a few examples. Intentionally bad “Engrish” dialogue and bug-eyed character designs are tossed in the mix and will surely stir up a few chuckles. The game is essentially a Mega Man X/Sonic the Hedgehog love child that was raised with a SNES controller in its hand and talks like a silly internet cat picture.
The element that is fresher than its inspirational parents and goofball humor is the explosion mechanics. Explodemon dashes from screen to screen with the ability to create an explosion from his body that serves to have multiple uses. Not only is this his main attack against Vortex baddies, it is also used to give a secondary jump, activate switches and ignite a running boost that can slam into enemies and be used to chain together multiple explosions for massive damage. The stage screens and boss encounters have a nice balance of action and puzzle with a vast amount of hidden rooms and collectable items. Leaderboard ranking and speed run modes are also available and add plenty of replay value.
The game’s difficulty moves at a good pace and brings a decent challenge in the final four of the 12 stages available. As mentioned above, though, the controls could afford to be a little tighter. There are fun moments that push your 2D timing and platforming skills to the max, but sometimes the lack of precision feels like a cheap tactic to make certain parts harder than they need to be.
OVERALL (3.75/5)
Curve Studios show their love for 2D platforming in Explodemon, a $10 PS3 action-puzzle title packed with old-school challenge and replay value. It could use more polish and tweaking in the platforming department, but the most persistent and patient 2D gamers will be reeled in by the lure to uncover 100 percent of its trophies and hidden treasures.



